July 7th, 2010 by Newt
Monkey is now available to buy from our store page, £12 print + P&P or £8 pdf.
I’ve also updated the games webpage , with the actual introductory chapter and contents from the game and a link to the downloadable character sheet.
Big thanks to all who bought one of the copies at the Continuum convention last weekend, causing me to sell out of the short print run I had done for the con
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July 1st, 2010 by Newt
Hi all
Here’s the big list of things, games and panels that we are running and when we are selling books at Continuum. Look forward to seeing you there!
D101 Games at Continuum2010 (PDF, 192 KB)
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June 14th, 2010 by Newt
I’ll be bringing a limited stock of books to Continuum, so to make sure you don’t miss out on a copy place an pre-order with us now.
As well as existing releases (OpenQuest, The Savage North, Wordplay: The Big Five and Hearts in Glorantha 1-3), I’ll also be bringing copies of our new releases;
Monkey, Hearts in Glorantha Issue 4 and Gloranthan Adventures Issue 1.
All orders will receive a FREE pdf now and I’ll bring the printed version to Continuum with me.
Please note you must be a registered attendee with Continuum at the time of purchase.
PREORDER NOW ENDED.
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May 16th, 2010 by Newt
My long awaited game “Monkey The Storytelling Game of the Journey to the West” is entering its final layout and should be available by the end of the month. To celebrate a new preview has been posted on the game’s page.
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April 17th, 2010 by Newt
Visit our store page to pick up a copy.
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April 1st, 2010 by Newt
Wordplay The Big Five is now available to pre-order now £20 + p&p for a Print when it comes back from the printers and a FREE Pdf now.
This pre-order is open until Friday 9th April.
Update: Pre-order has ended and copies have been posted. Thanks everyone who bought a copy.
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March 24th, 2010 by Newt
Grab your sword, don your furry boots and head up North for some Swords and Sorcery action with D101′s latest release,
The Savage North!
More information on the book’s web page.
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February 27th, 2010 by Newt
Just a quick note to say that Team D101 will have a stall, selling our books, and will be running games ConQuest a one day convention on April 10th at Derby Assembly Rooms.
For more info about the con visit con-quest.co.uk
We’ll have copies of the newly released Savage North, and if things go according to plan Wordplay:the Big five and Monkey.
Finally here’s the line up of games being run by the D101 crew over the day;
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February 22nd, 2010 by Newt
It is the dawn of the 28th Century.
The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.
After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.
It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…
Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…
River of Heaven uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.
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February 22nd, 2010 by Newt
Ever wondered what it is like to jump out of an aircraft 50,000 feet above a stricken oil tanker? Or how you’d handle defusing an IED? Or what it is like standing between a visiting VIP and that sniper’s bullet? Well now you can because The Company will put you right at the centre of the action.
In The Company you play an employee of The Company – an elite independent Private Military Service Provider, a global security concern capable of dealing with any situation from a high octane firefight to the tracking down of serial killers. If you can think of it, The Company can handle it.
The Company uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.
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