Hi all
I've just come back from a quiet family holiday and I took a bit of time to look over Monkey to see where I'm up to with it.
Couple of immediate things came out of my Bill Gates style retreat and muse.
1. The existing text needs a through revision by me. My writing style is very stream of consciousness and when I wrote the basic text almost two years ago I didn't have a firm grasp of the finer points of grammar or game logic. One of the things I realised recently, when on a very boring IT management course of all places, was the text and rules need to be clear and unambiguous. Also I wrote the game coming out of HeroQuest, and I've found that through playing the game that Monkey while still being a very narrative game has become more of its own man, or should that be monkey. All the HQ influences need purging and the clearer vision of what Monkey is in its own right needs to come out.
2. Recent playtesting has highlighted some tweaks to the rules.
- The need for Mook rules.
- The rules for how you take out Major Opponents need making more tougher, since currently its too easy for the PCs to gang up and take down the major villan of the piece.
- Simplified attitude rules. Basically one attitude per Mind/Body/Soul area.
I'll get these typed up as a separate page, which will get massaged back into the main text when I do the rewrite for people who are actively playtesting the game. This should be with you this weekend after a playtest session of my own on Sunday.
3. As well as dedicated setting chapters, I'll be writing quick introductory text for each of the areas of the setting (Western Heaven, 10 Hells etc) to litter around the 'players' chapter in pull-out boxes. This is because the game seems to work better if the players have a basic grasp of the setting.
3. My basic plan for getting Monkey is;
Dec - Jan. Revise the current text
Jan-Feb Finish off the writing:
- Setting Chapter. More details on West Heaven, East Heaven, 10 Hells and the Tang Empire.
- Immortals Chapter: All the main characters from the books, plus some more interesting characters from Chinese Mythology that could be used in adventures.
- Narrator's chapter. Taking real examples from playtests explain how to run the game. There will be a guide to writing adventures and setting up opponents.
- Possibly another introductory adventure.
Mar - Edit of the complete text
Apr - Layout.
May- ReleaseMy aim is to have a big release party at UK Games Expo (Birmingham July), which you are cordially invited, and have lots of copies for sale! Getting it into the distribution channels is also high on my priority list as well.
Post release support is still in the planning stages, but I will be doing something even if it is only running it at cons and occasionally releasing a free adventure. At the high end of what I'm going to do support wise is a sort of 'Living Monkey' type con campaign.
So overall the break and rethink has done me good and there will be concrete movement on Monkey early next year.
Thanks for your support so far.