Archive for the ‘River of Heaven’ Category

Hitting warp speed to get River of Heaven done

Tuesday, August 9th, 2011

Here at D101 HQ we are really ramping it up to get River of Heaven (OQ powered hard Sci-fi) out to you by the end of the year. Playtesting is wrapping up by the end of the month, and John Ossoway (author) is picking up his pens to do the internal art.

In the meantime that powerhouse of RPG art, Jon Hodgson, has done us proud once again with this cover for the game.

D101 Games in 2011 – the Year of the Wombat!

Monday, January 24th, 2011

A bit belated, but here’s a quick run down of what D101 is upto in 2011.


Wombat
The rules for Monkey were originally a fork of a system that I call Wombat, which used a single D6 as a randomiser instead of cards.  Now that Monkey is out and about, I’m working on Wombat to make it into a light weight rules-wise but immersive play-wise story telling game, that I can use as a quick in-house system for a variety of ideas I have. Currently in Alpha, but aiming for a October (Furnace release).

More http://d101games.co.uk/books/wombat/

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D101 Presents “The River of Heaven”

Monday, February 22nd, 2010

It is the dawn of the 28th Century.

The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.

After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.

It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…

Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…

River of Heaven uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.

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